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Hammer engine is a 3D game development tool, in development and research for two years by me, It is written from scratch in C++ object-oriented code and currently supports windows platform.
The design is platform/API independent, Multi-threaded and fully shader based, with support for wide range of hardware in mind, and currently supports DirectX9 with shader model 2.0 and up support, as soon as I get my hands on DX10 hardware I will implement a DX10 renderer too, but it's too early for that.
My new design strategy is based on "Do less but do them good", which means the engine will have a strong base for future hardware, but the features won't be that rich, and I will focus more on toolset, good structure and also performance.
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